Where this is all headed

· meta · vision · roadmap

The rough road from here (a real demo, a small alpha, a paid beta, on toward 1.0) and what to expect from this devlog along the way.

Hey friends! I’ve told you what I’m building and why, and a bit about how I build it. So let me lay out where this is actually going, and what you can expect from me here along the way.

I’m not going to give you dates because I really don’t know who quickly this can all come together. I’m building at the edge, and I’ve never done this before. Some thing are 100x as fast as they used to be and others take just as long as they ever did. So instead of dates, here’s the rough shape of the road.

First, I’m sprinting toward a workable demo. Not a cute, one-scene, vibe-coded toy, but a real “wait, it actually MADE that?” moment, across a handful of the kinds of games indie devs like to make. If I can get something working that delivers on the vision even halfway decently, that’s my signal that this whole crazy idea has legs and it’s time to run.

Then, a small, invite-only alpha. I’ll hand it to a bunch of real game designers (hint hint, join the email list) and watch what happens when actual humans with actual ideas try to make actual games with it. This is where I find out what’s magic and what’s broken, what the thing really costs to run (very important, turns out), and (the only part that ultimately matters) whether the games people make are something they’re genuinely proud of.

After that, a paid beta: the doors open, and I start cramming in more genres, more depth, more polish, as fast as the robots and I can ship it. And then, fingers crossed, a real 1.0, the thing I described in the very first post, where somebody with an idea and none of the usual skills can take it all the way to a game on Steam.

As for this devlog, the plan is two kinds of posts. Progress posts what I just shipped (and what broke). And meta posts about how I actually work, the exhilerating yet properly strange experience of directing a swarm of robots, and whatever I’m learning.

If any of this sounds like your kind of thing, stick around; drop your email so the posts come find you, and come watch me either pull this off or fail trying, out in the open. Either way I think it’s gonna be a fun ride, and I’d genuinely love the company.

Cheers!

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