Why it has to be one app
Even with today's incredible robots, making a game means stitching together a pile of them, and the game falls through the cracks between them. Daedalus is the bet that it should all live in one place.
Hey team! Last time I talked about HOW I build (robots, lots of them, all at once). This time I want to talk about WHY Daedalus has to be one single app, because honestly that’s the whole bet.
So here’s the situation today. The robots have gotten incredible at basically every individual piece of making a game. There’s a robot that can write the code. A robot that can draw the art. A robot that can compose the music. A robot for sound effects, a robot for dialogue and story, a robot just to bounce ideas off of. Any one of those, on its own, would have blown my mind three years ago.
But go actually try to make a game with all of this, and here’s what you end up doing: you’ve got a game engine open (let’s say Godot), and a coding robot in a terminal, and an art tool in another window, and Suno in a browser tab for music, and ChatGPT in another for brainstorming, and some sprite editor, and eventually Steam’s upload tool, and YOU are the one sprinting back and forth between all of them, copying stuff from here to paste over there, trying to hold the whole thing together in your head. You’re not the designer anymore. You’re a very tired switchboard operator.
And here’s the part that actually matters, the real problem: every single time you hand off between tools, the GAME falls through the cracks. The music robot has no idea what the art robot did. The art robot never read what the story robot wrote. Nobody is holding the whole thing in their head except you, and you’re worn out from being the glue. So the result tends to feel like a pile of parts instead of a game, technically it’s all “AI-generated,” sure, but none of it adds up to something coherent and intentional, something with a soul.
(This, by the way, is the entire difference between a cute tech demo and an actual game. A cute demo is one scene that kind of works. A game is a thousand little decisions that all agree with each other.)
So the bet behind Daedalus is easy to say and really, really hard to do: it should all be ONE place. One app where a whole crew of specialized robots works together, and (the crucial part) works around the same shared understanding of what YOU are trying to make. Your design intent sits right in the middle, and the art robot and the music robot and the code robot all answer to it. You direct; they coordinate; the game actually holds together because nobody’s handing off across a gap.
Why is this even possible now, when it wasn’t a couple years ago? Because the robots finally got good at ALL the disciplines at about the same time, not just code, but art, music, narrative, voice, the whole studio. The individual pieces all exist now. What’s missing (the thing I don’t think anyone has really cracked yet) is the part that makes them work together coherently, under one person’s direction, at the scale of a whole complex game. That’s the hard part. That’s the part I’m pouring myself into.
And I’ll be honest, same as always: this is genuinely hard, which is exactly why it doesn’t exist yet, and there’s a real chance I don’t pull it off. But the gap is sitting right there, and somebody is going to fill it. I’d love it to be us.