Where this is all headed
The rough road from here (a real demo, a small alpha, a paid beta, on toward 1.0) and what to expect from this devlog along the way.
Read post →I'm Scott, and I'm building an AI-native game studio called Daedalus.
Direct a full game studio of agents - production, engineering, UX, art, sound - to turn your design into a deep, polished, shippable game - in 1/10th the time.
The rough road from here (a real demo, a small alpha, a paid beta, on toward 1.0) and what to expect from this devlog along the way.
Read post →How I actually build Project Daedalus (by directing a fleet of AI agents) and why that's the same idea as the product itself.
Read post →Even with today's incredible robots, making a game means stitching together a pile of them, and the game falls through the cracks between them. Daedalus is the bet that it should all live in one place.
Read post →What I've done and what I'm doing
Read post →Why I'm building an AI-native indie game studio, and writing about it
Read post →Get my devlog posts (and nothing else) in your inbox.